![]() This will allow us to repack our game for retail.ģ - Now locate your meta.xml file in the extracted 'meta' folder and open it inside a text editor. Replace the key you see in Hex view with the Retail Common key, then save the file. Open this file inside a hex editor, such as HxD or Hex Workshop. \cafe_sdk\system\bin\tool\mastering\resources\makemaster\ tik_sys.bin It can be found inside the following file: ![]() Use New-NUSGrabber-GUI/CDecrypt to decrypt and extract the contents of those files, resulting in code/content/meta folders to be generated.Ģ - Locate the Dev Common key inside your Cafe SDK installation. (Alternatively, I will tweak it.)ġ - Grab the installable content folder for your Out-of-region game (the one with the *.app and *.h3 files). Team SALT apparently have better, more legal tools for packing up contents, so when that time arrives, this tutorial might be unneccessary and obsolete to some. This tutorial requires you to have the official SDK, for repacking contents. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |